
CCP Larrikin
C C P C C P Alliance
476

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Posted - 2016.06.21 15:07:22 -
[1] - Quote
Hi Space Friends. We'd like to introduce 3 new Serpentis Capitals that will be released with 118.6. There will be available first in the Shadow of the Serpentis event, and later in LP stores. More details about this will be released in a dev blog soon!
Dreadnought: Vehement
Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel CartelGÇÖs naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the prototype, capital ship engineers from the CartelGÇÖs Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology.
Gallente Dreadnought bonuses (per skill level): 5% bonus to Capital Hybrid Turret rate of fire Minmatar Dreadnought bonuses (per skill level): 10% bonus to Stasis Webifier effectiveness Role Bonus: Can fit Siege Modules 37.5% bonus to Capital Hybrid Turret damage 5x penalty to Entosis Link cycle time
Slot layout: 5H, 6M, 7L; 3 turrets 3 Rig Slots, 400 Calibration Fittings: 725,000 PWG, 825 CPU Defense (shields / armor / hull) : 114,300 / 132,600 / 140,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 54,500 / 4,000 / 13.625 Mobility (max velocity / agility / mass / warp speed / align time): 75 / 0.045 / 1,250,000,000 / 1.5 / 77.98s Targeting (max targeting range / Scan Resolution / Max Locked targets): 105km / 75 / 7 Sensor strength: 44 Magnetometric Signature radius: 11,300 Cargo capacity: 2,550 Fleet hanger capacity: 10,000 Ship maintenance bay capacity: 1,000,000
Supercarrier: Vendetta
GÇ£The Federation still thinks it can play games with the future of the human species. Just as it played games with the lifeGÇÖs work of my father. I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters. I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.GÇ¥ - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope
Gallente Carrier bonuses (per skill level): 10% bonus to Fighter damage 5% bonus to Fighter Hitpoints 3+ bonus to ship warp core strength Minmatar Carrier bonuses (per skill level): 5% bonus to Fighter velocity 10% bonus to Stasis Webification Burst Projector effectivness 3+ bonus to ship warp core strength Role Bonus: Can fit Networked Sensor Array Can fit Burst Projectors Can use 3 Warfare Link modules simultaneously Can launch Light, Support and Heavy Fighters Can lock at extended ranges 400% bonus to Armor Plates and Shield Extenders 50% bonus to Remote Sensor Dampener Resistance 50% bonus to Stasis effect resistances 50% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link cycle time
Slot layout: 7H, 5M, 7L 3 Rig Slots, 400 Calibration Fittings: 907,500 PWG, 880 CPU Defense (shields / armor / hull) : 343,000 / 682,000 / 390,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 81,000 / 5,070 / 16 Mobility (max velocity / agility / mass / warp speed / align time): 80 / 0.036 / 1,600,000,000 / 1.5 / 79.85s Targeting (max targeting range / Scan Resolution / Max Locked targets): 4,600km / 60 / 14 Sensor strength: 162 Magnetometric Signature radius: 19,010 Cargo capacity: 1,750 Fleet hanger capacity: 50,000 Ship maintenance bay capacity: 2,000,000 Fighter hanger capacity: 110,000 Fighter squadron launch tubes: 5 Squadron limits (Light, Support, Heavy): 3, 2, 3
Titan: Vanquisher
GÇ£The Federation still thinks it can play games with the future of the human species. Just as it played games with the lifeGÇÖs work of my father. I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters. I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.GÇ¥ - V. Salvador Sarpati, interviewed by Alton Haveri of the Scope
Gallente Titan bonuses (per skill level): 5% bonus to Capital Hybrid Turret rate of fire 6+ bonus to ship warp core strength Minmatar Titan bonuses (per skill level): 10% bonus to Stasis Webifier effectivness 6+ bonus to ship warp core strength Role Bonus: Can fit doomsday devices Can fit Jump Portal Generator Can fit Clone Vat Bay Can use 3 Warfare Link modules simultaneously 1000% bonus to Capital Hybrid Turret damage 500% bonus to Armor Plates and Shield Extenders 80% bonus to Remote Sensor Dampener Resistance 80% bonus to Stasis effect resistances 80% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link cycle time
Slot layout: 8H, 6M, 8L; 6 turrets 3 Rig Slots, 400 Calibration Fittings: 1,155,000 PWG, 1,045 CPU Defense (shields / armor / hull) : 412,000 / 848,000 / 560,000 Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge rate / average cap per second) : 130,000 / 7,220 / 18 Mobility (max velocity / agility / mass / warp speed / align time): 70 / 0.037 / 2,100,000,000 / 1.5 / 107.72s Targeting (max targeting range / Scan Resolution / Max Locked targets): 250km / 65 / 8 Sensor strength: 240 Magnetometric Signature radius: 23,205 Cargo capacity: 18,000 Fleet hanger capacity: 100,000 Ship maintenance bay capacity: 5,000,000
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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